Titan Quest II Early Access: One Month In – What’s Working, What’s Not, and Why It Still Matters

Titan Quest II has been in Early Access for several months now, and the honeymoon phase is officially over. Players have pushed through the content, tested the masteries, and started asking the harder questions: Is this the sequel the original deserved? And more importantly—where does it go from here?

The short answer: it's complicated. But that's not a bad thing.

What Titan Quest II gets right

The core loop feels familiar in the best way. If you played the original Titan Quest (or its spiritual successor Grim Dawn), you'll recognize the rhythm: explore, fight, loot, allocate points, repeat. The dual-mastery system is back, and it remains one of the most satisfying class-building mechanics in the ARPG genre.

Visually, the game is a significant step up. Environments have depth and atmosphere—ancient ruins feel ancient, forests feel alive, and the Mediterranean-inspired setting still stands out in a genre dominated by gothic darkness. The art direction leans into mythology without becoming cartoonish.

Combat has weight. Attacks connect with impact, and enemy variety keeps you adjusting your approach. It's not just "click until dead"—positioning, cooldown management, and build synergy all matter, especially on higher difficulties.

Where it stumbles (for now)

Early Access means rough edges, and Titan Quest II has a few:

- Performance inconsistencies: Some areas run smoothly; others stutter without obvious cause. Optimization is clearly still in progress.
- Loot pacing: The mid-game can feel dry. You'll find upgrades, but the "exciting drop" moments are spaced too far apart for some players.
- Skill balance: A few masteries dominate; others feel undertuned. This is normal for Early Access, but it affects replayability until patches land.
- Multiplayer stability: Co-op is functional but not seamless. Disconnects and desyncs still happen.

None of these are dealbreakers—but they're worth knowing if you're deciding whether to jump in now or wait.

Why it still matters

Titan Quest II isn't trying to reinvent the wheel. It's trying to refine it. In a market flooded with live-service ARPGs and seasonal resets, there's something refreshing about a game that says: "Here's a world. Here's your build. Go."

The developers at Grimlore Games have been active with patches and community communication. The roadmap suggests more masteries, more endgame systems, and continued polish. If they deliver, Titan Quest II could settle into a long-term spot alongside Path of Exile and Grim Dawn as a must-play for ARPG fans.

Editorial take

If you loved the original, Titan Quest II is worth your time—even in Early Access. If you're new to the series, it's a solid entry point with room to grow. Just know what you're signing up for: a game that's good now and aims to be great later.

The foundation is strong. The question is execution.
Mendrake Editorial

Mendrake is built by a lifelong gaming enthusiast with a wide-ranging background in computers, retro hardware, IT, and digital services. The story starts in the 80s with a Commodore C64 and continues today with modern high-performance systems, including AI infrastructure and server-grade builds.

Gaming has always been the constant: from classic 8-bit and PC eras to modern action RPGs, open-world adventures, and the evolving games industry. Mendrake approaches every topic with a creator’s mindset: testing, comparing, optimizing, and asking the questions that matter to players.

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