Slay the Spire 2 Crushes Competition: How a Deck-Building Roguelike Outsold Crimson Desert on Steam
We’re watching something interesting unfold on Steam’s March bestseller list. Slay the Spire 2 – a game that doesn’t rely on sprawling open worlds, photorealistic graphics, or AAA marketing budgets – has beaten both Crimson Desert and Resident Evil Requiem to claim the top spot. And the third-place finisher? A viral “friendslop” game called Climber Animals Together. This isn’t just a sales victory; it’s a statement about what players actually want right now.
The Unexpected Winner
Slay the Spire 2 is still in early access. It’s a deck-building roguelike with minimalist visuals and a gameplay loop that rewards mastery over spectacle. The original Slay the Spire became a phenomenon precisely because it nailed a singular mechanic and iterated relentlessly. The sequel is doing the same thing – and players are voting with their wallets.
Meanwhile, Crimson Desert – a massive open-world action-adventure from Pearl Abyss with hundreds of millions in revenue – sits in second place. Resident Evil Requiem, a game that dominated conversations with its blockbuster production values and critical acclaim, lands third.
What This Tells Us About PC Gaming in 2026
The March sales data reveals something the industry should be paying attention to: depth beats spectacle. Slay the Spire 2 doesn’t need cinematic trailers or influencer sponsorships. It needs one thing – a game that respects player intelligence and rewards repeated engagement.
This isn’t to say open-world games or AAA productions are failing. Crimson Desert’s success proves there’s appetite for that experience. But the fact that a deck-building roguelike in early access outsold it suggests the market is fragmenting. Players aren’t choosing between “big game” and “small game” – they’re choosing between “game that respects my time” and “game that demands it.”
The Friendslop Phenomenon
Climber Animals Together taking third place is equally telling. The game became a viral sensation precisely because it’s the opposite of optimization – it’s deliberately goofy, deliberately simple, and deliberately designed for shared laughs rather than competitive dominance. It’s the gaming equivalent of a meme that somehow became playable.
What these three games have in common: they’re all honest about what they are. Slay the Spire 2 doesn’t pretend to be a narrative epic. Climber Animals Together doesn’t pretend to be a technical showcase. Even Crimson Desert, for all its scope, commits fully to its action-adventure identity.
Our Take
March 2026 on Steam isn’t about which game has the biggest budget – it’s about which games have the clearest vision. Slay the Spire 2’s victory is a reminder that in an oversaturated market, focus is currency. The game knows exactly what it is, executes that vision flawlessly, and trusts players to find it.
If you’re a developer watching these numbers, the lesson is simple: make something true to itself, and the audience will come.









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