Blizzard has released a new patch for Diablo 4, version 2.3.2 (Build #67340), addressing a variety of bugs and issues across the base game and the Vessel of Hatred expansion. This update focuses on improving accessibility, fixing progression blockers in the Season of Sins of the Horadrim, and resolving dungeon and event-related problems. Below is a detailed breakdown of the changes.
Vessel of Hatred Fixes
Gameplay
- Fixed an issue where Kirma in the Kichuk Stronghold could be lured outside the boss area.
- This ensures that the boss fight remains within the intended boundaries, preventing players from exploiting the encounter.
Base Game Fixes
Accessibility
- Fixed an issue where chat channels and tabs were not read by the Screen Reader.
- This improvement enhances accessibility for visually impaired players, ensuring better navigation of in-game communication.
Season of Sins of the Horadrim Fixes
Quest Progression
- Fixed an issue where progression for the Wisdom’s Chosen Seasonal Quest could be blocked if the Bandit’s Scrawl was dropped.
- Players can now reliably complete the quest without worrying about losing critical items.
- Fixed an issue where the Torn Scroll quest item in The Priestess Horadrim Quest could not be removed from the player’s inventory.
- This prevents inventory clutter and ensures smooth quest progression.
Horadric Jewels & Season Journey
- Fixed an issue where players could attempt to socket a Horadric Jewel into a non-jewelry item if there was something already socketed in the item.
- This prevents unintended interactions with gear modifications.
- Fixed an issue where claiming Season Journey rewards could fail if there were multiple chapter rewards available.
- Players should now receive their earned rewards without interruption.
Dungeons & Events Fixes
Boss & Strongroom Issues
- Fixed an issue where the Warmaster in Maugan’s Works could spawn in a Strongroom.
- This ensures bosses appear in their correct locations.
- Fixed an issue where Strongrooms could not be exited even if the boss was not defeated.
- Players should no longer get trapped in Strongrooms unintentionally.
- Fixed an issue where the Sunken Library dungeon could be completed without finishing the final objective to defeat the boss.
- This prevents premature dungeon completion exploits.
Escalating Nightmare Dungeons & Affixes
- Fixed an issue where the Horadric Reward Cache wasn’t always rewarded after completing an Escalating Nightmare Dungeon with the Equipment Delve affix.
- Players will now consistently receive their rewards.
- Fixed an issue where the Cultist Horde Escalation affix didn’t properly apply the Bonus Life to monsters.
- This ensures the affix functions as intended, maintaining dungeon difficulty.
- Fixed an issue where the Lesser Aegis Escalation affix applied the incorrect barrier value to monsters.
- Barrier values now match their intended scaling.
- Fixed an issue where an Escalating Nightmare couldn’t properly continue if the Strongroom and base dungeon had the same boss.
- This prevents progression blockers in specific dungeon configurations.
Event & Enemy Behavior
- Fixed an issue where the Butcher could get stuck on Horadric Chests.
- The Butcher will now properly pathfind around obstacles.
- Fixed an issue where Animus could disappear if too many items were on the ground.
- This prevents Animus orbs from vanishing due to item clutter.
- Fixed an issue where no reward chest would spawn after completing the mastery for the Ravenous Soul event.
- Players will now receive their deserved rewards.
- Fixed an issue where completing the Last Stand event inside a Strongroom could also complete a Dungeon.
- Events and dungeons will now trigger independently as intended.
Gameplay Fixes
- Fixed an issue where the Endurant Faith unique gloves could trigger Lucky Hit effects from the player towards themselves.
- This prevents unintended self-targeting interactions.
- Fixed an issue where Echo of Lilith could get stuck in her first phase if her health dropped too quickly.
- The boss fight should now transition correctly between phases.
- Fixed an issue where the Guardian’s Lair in The Pit could be hard to reach in certain circumstances.
- Pathing improvements ensure smoother navigation.
Miscellaneous Fixes
- Fixed an issue where the map icon for a Horadric Gateway could disappear unexpectedly.
- Players can now reliably track gateway locations.
- Various stability, performance, visual, and UI improvements.
- General optimizations for a smoother gameplay experience.
Patch 2.3.2 for Diablo 4 brings a substantial list of bug fixes, particularly addressing issues in Season of Sins of the Horadrim and dungeon mechanics. These changes improve overall stability, accessibility, and fairness in gameplay.
Blizzard continues to refine Diablo 4 based on player feedback, ensuring a smoother and more enjoyable experience as we approach future content updates.
For the latest news and updates, stay tuned to the official Diablo 4 channels. Happy demon-slaying!
Patch Version: 2.3.2 (Build #67340)
Release Date: July 29, 2025
Platforms: PC, PlayStation, Xbox
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